Tim Scott's Recording Tips and Techniques
Hit
Song Writing Production Secrets
Recording Commercial Sounds
Laying Down Killer Guitar Sounds
Setting the Right Recording Level
Attaining a
Great Mix
The Art
of CD Audio Mastering
Highly
Recommended Reading Material
Hit Song Writing Production Secrets:
Most people think about production or producing
as something that someone else does after a song
or musical composition is recorded. The truth
is, this is something best thought through as
part of the writing process, rather than some
unseen magic that will turn it into a hit after
the event; which is all too often like trying to
make a silk purse out of a sow’s ear.
Developing a killer hook riff or melody before
you even go near a studio is much more likely to
pay dividends. What instruments play, and when,
is very important as the right arrangement will
make a great riff fantastic and even what may be
considered an album track more than acceptable.
The beat and bass line in sound and tempo is all
important. If you get this rhythm section right
people will accept almost anything melody wise
as being cool because they “get it” due to the
rhythm section being openly accessible to them.
If on top of all that you write a melody people
can hum or sing along with, you may well have
written a hit. Just remember that ultimately,
all these elements need to converge to make a
product the public will pay money for.
If you ever get the chance of working on a
project with a top producer it is likely they
will look at your material and pin-point the
best riffs, hooks, and melodies and help you
develop them, while arranging the band solidly
behind the main idea so as to enforce it.
Tightening all the music that surrounds the
hook, particularly any bridges that lead from
one section to another as these are always
notoriously tricky and must sound effortless to
create a truly professional product, rather than
something the music industry would most
certainly dub as a demo.
Why not try this when next recording your own
material rather than leave it to chance, or
waiting for someone else to come along and do
it, and see how much more professional the
results you can achieve.
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Recording Commercial Sounds:
This is not, as many people believe, down to
having the best equipment, although this
sometimes may be a contributory factor. You just
have to make the best sound with the limited
facilities you have. The Beatles recorded great
stuff with only a couple of mikes and minimal
overdubs, but the tunes were well rehearsed and
arranged before they ever recorded.
Whatever instrument you play, make sure you get
a sound you’re happy with before you record, as
this will create a much better end-product and
allow you to play at your best.
With all the plug-ins that go along with
computer recording there is a myth that you can
fix anything with a bit of digital editing. This
has made people almost forget about the most
important thing which is getting it as good as
is humanly possible before you chop it up and
rearrange it.
The more superior the original sound source,
playing and arrangement, the less that needs to
be altered later which leads to a more natural
sounding product which will have far greater
longevity in the market place.
You only need look as far as Jimmy Hendrix,
Elvis, Pink Floyd, Led Zeppelin, for examples of
stuff played right in the studio by live
musicians with out digital correction. Point
being, this stuff lasts and lasts.
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Laying Down Killer Guitar Sounds:
One of the best pro tips I’ve come across is if
you’re playing funky chords, riffs, or lead not
requiring open strings tie a duster or sock
around the strings to damp any unwanted noise to
obtain the perfect, totally noise free take.
Don’t use it as an excuse for poor damping but
as an aid to make it sound super human in its
sharpness.
When preparing to record electric guitar
remember to stand so you can hear your guitar
amps speakers accurately before adjusting the EQ
and making pick-up selection. Continue tweaking
the sound until you’re happy you have created
the finest possible result with the limited
control on the amp and guitar alone.
The finer the sound you create utilising this
method the greater the final recording is going
to be. Remember recordings are just snap shot
representations of what you and you gear sound
like in a given space.
When working in a commercial studio the engineer
or producer may stand next to your amp with a
pair of head phones on and move the mikes as you
play and also change the tone on your amp to
create the finest recorded sound.
Next time you record, try this and you will
achieve much improved results over switching
your amp on, setting up some mikes and hoping
for some magic to occur in the mix.
When miking one of the speakers on you guitar
amp experiment with position and which speaker
is miked if more than one, as some may sound
much sweeter than others. This way you will
learn by trial and error what sounds outstanding
and what doesn’t.
Most professional engineers will have learnt
their craft by experimenting. In the long term
this allows you to achieve the right sound fast
and not to waste time with something that
probably won’t work in the final mix.
When recording a guitar amp I generally use a
couple of mikes. A dynamic set as up close as
possible pointing at right angles to the baffle
in directly towards the edge of the speaker cone
to make the most of the proximity effect, and a
condenser for the ambient sound, which gives the
listener the unmistakably, unique sense of the
space it was recorded in.
N.B. Miking a source close up makes the sound
deeper and is termed the 'proximity effect'.
During the mix the two can then be panned to
create a sense of spatial position or summed to
create a unique sound. Also if you DI the dry
signal you can re-amp it later. So if you’re not
happy with the result during the mix you can
change the sound with out re-recording the part.
A direct inject or DI is when you plug you
guitar directly to the recording device via a
microphone preamp on a mixing desk using a DI
box to balance the unbalanced signal of your
guitar or bass. This gives a very clean
noise-free sound which is ideal for acoustic
guitar, bass guitar, or creating that super
funky, clean and sparkly, electric guitar sound.
Sometimes I combine a mike’d-up amp with a DI
or, a mike’d acoustic guitar with a DI and then
mix them together later to create the required
sound. This leaves lots of options for the final
mix down.
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Setting the Right Recording Level:
There is a myth that when you record you lay it
down as loud as possible with the meters
bouncing of the end stops so as the final mix
will be supposedly
"louder". Unfortunately this usually leads
to overdriving preamps at every stage because
the meters don’t see the peaks. They just read
the average peak and miss the split second peaks
that cause clipping.
This distortion all too often does not become
apparent until the fine listening during the
mixing stage when it’s often too late to do much
about it apart from re-recording parts.
When recording sharp transient sounds like
cymbals and percussion try keeping the level on
the meters lower than you may normally expect.
Don’t set the peak reading to 0db; allow at
least 6db to 12db of head room to achieve a much
more natural, smooth professional finish.
Bass Guitar is another problem as it can be
distorting at times because of excessive low
peaks that the meters can’t even see because
it’s outside their range, so set all the inputs
in the chain so it’s peaking at no more than
-9db to -12db. In this way you should avoid any
unpleasant flatulence like noises gaining a
smooth professionally produced bass sound even
when using overdrive across the original source.
When recording percussion like
tambourine, hand claps, etc; remember to be at
least 2 to 3 metres from the mike as this avoids
any nasty clipping sounds in the mike capsule
from the high SPL transients (Sound Pressure
Levels measured in decibel’s or db’s). For big
cowbells make sure it’s more like 3 to 5 metres.
TThis distance allows the sound to develop in
the room, so it appears more natural, less harsh
and livelier than close miking. If a sound is
very loud when you only have a small space to
record in, open the door or even a window to let
some of the sound escape so the sound pressure
level in the space is reduced slightly to a more
manageable level.
You will have experienced the phenomenon at
concerts or in clubs of to much sound pumped
into a given space. Everything is so deafeningly
loud due to a build up of reflections, on
reflections that it merges into a noisy mass.
In this situation a small drop in volume can
have very dramatic effect on the sounds clarity
and therefore impact on the listener.
Always remember to engage the pad switch on your
microphone if it has one, usually -10 or -20db
or on your mixer or on both to help avoid
clipping.
I limit or compress almost
everything as I record it so as to avoid any
unwanted peaks however I don’t slaughter it. I
also EQ it slightly hopefully to achieve the
perfect sound, as with experience you know what
you would do to things during the mix, so you
tend to partly mix it as it’s recorded so there
is only subtle tweaking left to do during mix
down.
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Attaining
a Great Mix:
As they say "there really is no fix in the
mix".
After all the instruments have been recorded
confidently so as to complement each other, then
it comes down to the all important mix stage at
which point with any luck there should only be
minimal tweaking left to do apart from the
addition of any special FX. At this stage I
finely compress and EQ the sounds on each
individual channel or track so they sit
comfortably with one another.
I add any special FX as separate sub-mixes out
and then spin it back into the main track so I
don’t compromise other sounds or run out of
processors or processing power.
I often do a sub-mix of the drums so
it’s all mixed with the Compression, EQ and
individual reverbs to a stereo track which gives
a solid point to set the overall level of the
rest of the mix against.
I do a lot of stereo sub-mixes before I do the
main mix as this allows you to be more creative
and saves having an almost impossible mix to
perform trying to remember which parts you’ve
mixed and which parts you haven’t as the little
sub mixes just only need their overall level
setting.
Also when a part is sub-mixed it’s all done so
you can concentrate on riding the fader of the
main melody to create a smooth mix from end to
end. If I discover any of these sub-mixes don’t
fit as well as I’d anticipated in the main mix I
recall the saved auto mix so I can go back and
finely adjust these sub-mixes and spin them back
in easily if necessary.
The thing that everyone seems to forget is that
the fader balance between the sounds is probably
the most important thing. This is where great
mixes are made; quite simply the very fine
balance, allowing you to hear everything in its
right place without effort.
Always get a rough balance mix before you start
your auto mix as there is nothing more annoying
than doing a whole mix only to realise that it
peaks at one point and having to lower the whole
mix from start to finish because lowering the
main fader at this point doesn’t cure the
problem it just means you can’t see the peak on
the main output bus meters!
Also make sure all your pan controls are set as
you desire at this point as this has a major
effect on the overall left-right stereo output
bus level.
Creating a great mix balance is easy if you
initially mix everything as a flat bed and then
raise the melody or vocal by 3 to 6db this
method rarely goes far wrong.
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The Art of CD Audio Mastering:
This final process should be taken into
consideration when recording and mixing. I often
run a completed mix through a 10:1 ratio
compressor to make sure the mix still works
ensuring nothing disappears or is so loud that
it’s kicking the level of everything else down.
This simulates what it might sound like on radio
or TV.
So when you mix remember that when you master
the whole mix, it will be compressed again using
a multi-band compressor and also peak limited
which will bring up the overall level to be as
loud as is possible. Also a final EQ maybe
applied to brighten it or make it match other
tracks that are on the same disc or album say.
A multi-band compressor is a device that usually
has two or three frequency bands. It very
cleverly compresses each of these separately so,
for instance, the power of the bass is not
bending the sound of the cymbals due to over
compression. The high frequencies usually need
the least compression because over compressing
can make the whole mix sound very grey and dull
and create some quite strange effects.
Bear in mind when mixing that it will be
compressed once more so don’t compress the
living daylights out of it! Leave something for
the mastering process. The smoother your mix the
healthier this process will be.
Mix your highest peak reading to -6db -3db at
very most with maybe an odd peaks at no more
than -2db as the level can be brought up
digitally during the mastering. This almost
rules out distortion from clipping, which will
make it a more pleasurable listening experience
for your audience.
Keeping the level down almost rules out clipping
between digital components as your master
recorder may perceive -1db from your work
station as an over so keeping the highest levels
to -3db where ever possible greatly reduces the
lightly hood of clipping.
To take an exclusive look at my private
recording facility visit the 'Acer
Studios Tour' section of the
Gallery Page.
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Highly Recommended Reading Material:
• For more detailed information on
mastering check out Mastering Audio the
art and the science by Bob Katz.
• To really find out how the pros work in the
studio, subscribe to Resolution Magazine
as it is, an invaluable source of knowledge on
the state of the music industry in relation to
professional composers, producers, sound
engineers, the media, and the high end recording
and mastering studios.
• The Music Week Directory which is full
of all the relevant industry contacts: Recording
Artists, Distributed Labels, Publishers and
affiliates, Artist Management, Venues, Radio and
TV Stations, Recording Studios, Mastering
Houses, Distribution, Producers and Producer
Management, etc…
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